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This was a neat project to be apart of. I was responsible for rigging the lead character, Jaguar.
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Painting in VR is fun!
Created in Oculus Quill, I did this based off an old collaborative concept my buddy Jeff Bellio and I did a few years back:
We have a history of stealing each other’s art and adding to it :) Here’s a progression of it as we worked on it back and forth:
First two characters were Jeff’s -> I added the other two -> he added the bird -> I finished it off with the ship and monkey.
We both love this concept and daydream of making a game from it.
This is a bit of a personal project postmortem. A little over a year ago, my brother and I made this:
The project was fueled by curiosity. VR being such a new media format (even more so back in 2015 when we made this) we had many fun ideas we wanted to explore. Artistically, I wanted to play with the sense of scale — how big could we make it feel? Primarily though, between the two of us, we wanted to see how much effort it would take to make a small game in Unity.
It only took a couple weekends to put together what is shown in the video, and though we had ideas to make it into a small game we’d release on the market, we both ended up getting busy with our actual jobs :)
This first painting is one I did several years ago that sparked the idea.
This outer space scene was the idea for our level select screen.
And just a very rough idea of another environment. Playing with the level of detail we wanted to go for.