All posts by James

Revolution 2217

My friend Tom and I just recently released this game Revolution 2212, which we have been developing on and off for the last couple of months. It is a good ol’ action arcade game with that classic ‘shoot the enemy aliens before they obliterate you’ game play. It is currently only available for Android phones (G1, Droid, Hero and so on), though we are thinking of porting it to the iPhone in the future.

Though it was often hard to find the time, I had a lot of fun creating all the graphics for the game. At the risk of ruining some of the surprises (if you haven’t already played through it) I thought it would be fun the share the graphics I did for it:

(these ones are really fun to blow up)

If your interested in finding out more about it, we’ve set up a site at: www.tojamgames.com

Search for it in the Android Market :)

(This is a QR code for those of you who don’t know. It will take you directly to our game in the market if you take a picture of it with a bar code scanning app on the phone :)

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Work In Progress :)

Yup, there is work in progress on this guy :) In fact, he’s moving along pretty good now.  I’ve pretty well solidified the rig and have finished with most of his skin weighting. I was messing around with posing him to test his deformations, and thought I’d share:

I’m pretty darn happy with how clean and flexible his deformations are. I can actually corkscrew his leg 360° without any geometry tearing!

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Merry Christmas!

Sure I’m a couple days late with this post, but I just got home from vacation yesterday.

Spending Christmas morning with my parents, I pulled out a small portable watercolor set to pass the time :)

Herman

Ginger

These were both done on 2.5″ x 3.5″ water color paper (trading card size)

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