All posts by James

Canvas for the Cause

So, Reel FX has an annual Canvas For A Cause fund-raiser, and I was happy to be apart of it this year. I’m pretty happy with the way mine turned out:

HMSSurprise_acrylic

 

It’s been quite some time since I’ve done a traditional painting, and it was my first time with acrylics, so I started by doing a quick digital sketch to figure out how I wanted to approach it.

shipSketch

 

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Look out world

May I present to you Dr. Randal Direen Ph.D

picture of dude in a lab coat and underware

(I’m not sure the world is ready for this…)

oh, I should note that this was heavily influenced by Pete Oswald’s work on Cloudy With a Chance of Meatballs, which happens to be Randy’s favorite movie (I’ve never seen someone identify with a character so much before :)

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Wunderkinds

Edit: I’ve updated this animation. Pushing the lip shapes and dialog accents.

Here’s a dialog animation I did to test out the facial setup of my character:

I know a medium close shot of a character just delivering a line of dialog isn’t the most interesting thing you can do in animation; however, I had a lot of fun being able to focus on it’s subtlety. I didn’t actually use any reference for this animation (not always a good thing to do), but  I recently read a book on facial psychology written by Paul Ekman and Wallace V. Friesen called “Unmasking the Face” and tried to put a lot of what I learned from that book to use. I find it very interesting what triggers a facial expression, and tried hard to show it as my character is thinking through his dialog.

Let me know what you think. I’d love to hear any and all feedback!

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Shoulder Test

I’m done with my character’s rig… well, done enough anyway.  I could certainly keep working on it, as there are a lot of places I’d like to improve it;  however I need to press on and get things done.  Besides, I’ve created a flexible enough pipeline that I can easily go back and make changes/corrections and have it propagate through everything I’ve already done and am going to do.

I am now starting to do some test animations.  Not only so I can show them off in my new demo reel (that I will be making shortly), but also to find out if there are trouble spots in the rig. I’d rather find them in a short test animation, than having to deal with them in a longer animation that I’ve committed myself to :)

Here is a quick test I did to show off/test my characters clean shoulder deformations:

The animation was done quickly and I would love to tighten it up, but again I need to press onward!

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