Category Archives: Art

BANG! Custom Crate

Bang! A card game I was introduced to 7 years ago, and has been my favorite since.

The special deluxe edition comes in a great, but very large bullet shaped tin; so I decided to 3D print my own case for it.

Was a fun project to get more experience with my airbrush, and play around with some weathering techniques.


3D Printing

I think the thing, I draw the thing, I print the thing, I have the thing!
So I’ve gotten into 3D printing.  A technology I’ve been interested in since college. To take a digital design and print it to the real world, awesome!
A Monoprice Maker Select 2.1 with a bunch of modifications and customization.
I had always thought of 3D printing in terms of making knickknacks and figurines. Neato, but I couldn’t see myself doing that more than once or twice a year; hardly worth the expense and effort of owning a 3D printer. What really got me into 3D printing was my other recent hobby, custom electronics.
A WiFi motion sensor, which I use to turn the lights on when I enter a room.
When I realized I could design and print custom enclosures for my electronics projects, I suddenly had a more practical reason for owning a 3D printer.
Things I’ve designed and made:


Misfits Bird Battle

Painting in VR is fun!

Created in Oculus Quill, I did this based off an old collaborative concept my buddy Jeff Bellio and I did a few years back:

We have a history of stealing each other’s art and adding to it :) Here’s a progression of it as we worked on it back and forth:

First two characters were Jeff’s -> I added the other two -> he added the bird -> I finished it off with the ship and monkey.

We both love this concept and daydream of making a game from it.


A Bunch of Hot Air…

This is a bit of a personal project postmortem. A little over a year ago, my brother and I made this:

The project was fueled by curiosity. VR being such a new media format (even more so back in 2015 when we made this) we had many fun ideas we wanted to explore. Artistically, I wanted to play with the sense of scale — how big could we make it feel? Primarily though, between the two of us, we wanted to see how much effort it would take to make a small game in Unity.

It only took a couple weekends to put together what is shown in the video, and though we had ideas to make it into a small game we’d release on the market, we both ended up getting busy with our actual jobs :)

This first painting is one I did several years ago that sparked the idea.

This outer space scene was the idea for our level select screen.

And just a very rough idea of another environment. Playing  with the level of detail we wanted to go for.