I’m done with my character’s rig… well, done enough anyway. I could certainly keep working on it, as there are a lot of places I’d like to improve it; however I need to press on and get things done. Besides, I’ve created a flexible enough pipeline that I can easily go back and make changes/corrections and have it propagate through everything I’ve already done and am going to do.
I am now starting to do some test animations. Not only so I can show them off in my new demo reel (that I will be making shortly), but also to find out if there are trouble spots in the rig. I’d rather find them in a short test animation, than having to deal with them in a longer animation that I’ve committed myself to :)
Here is a quick test I did to show off/test my characters clean shoulder deformations:
The animation was done quickly and I would love to tighten it up, but again I need to press onward!