Sub Surface Scattering

So I’ve been keeping myself busy artistically lately by building a new cg character. I’m a little over halfway through the modeling process. Tonight after a couple hours of pushing and pulling polygons, I decided to take a break by playing around with some shader ideas. Here is a test to see what I could get out of a sub surface scattering shader.


Yeah the back scatter (the effect of light showing through) is bit too much and makes him look waxy, but I was just having too much fun :)


Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.