Archive for November, 2008
I do 3D…
Though you could hardly tell from looking at this blog, my profession is really as a CG character artist. I guess I spend so much time doing it at work that I have little energy for any personal stuff. Well, I started this character quite a while ago and periodically work on him bit by bit:
I’ve finished off his modeling for the most part, and am now working on his shaders. As you may have notice, I am using a sub surface scattering (SSS) shader for his skin, which approximates the way light transfuses through it. Neat huh!
1 commentGung Ho Kung Fu
Another quicky done with Pencil
A good learning experiance… which is another way of saying I’m not completely happy with how it turned out :) It sertainly isn’t bad, and there are a lot of things I still like about it. It just didn’t end up with the snap that I wanted to give it at the end.
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