I think the thing, I draw the thing, I print the thing, I have the thing!
So I’ve gotten into 3D printing. A technology I’ve been interested in since college. To take a digital design and print it to the real world, awesome!
I had always thought of 3D printing in terms of making knickknacks and figurines. Neato, but I couldn’t see myself doing that more than once or twice a year; hardly worth the expense and effort of owning a 3D printer. What really got me into 3D printing was my other recent hobby, custom electronics.
When I realized I could design and print custom enclosures for my electronics projects, I suddenly had a more practical reason for owning a 3D printer.
This is a bit of a personal project postmortem. A little over a year ago, my brother and I made this:
The project was fueled by curiosity. VR being such a new media format (even more so back in 2015 when we made this) we had many fun ideas we wanted to explore. Artistically, I wanted to play with the sense of scale — how big could we make it feel? Primarily though, between the two of us, we wanted to see how much effort it would take to make a small game in Unity.
It only took a couple weekends to put together what is shown in the video, and though we had ideas to make it into a small game we’d release on the market, we both ended up getting busy with our actual jobs :)
This first painting is one I did several years ago that sparked the idea.
This outer space scene was the idea for our level select screen.
And just a very rough idea of another environment. Playing with the level of detail we wanted to go for.